Difference between revisions of "Organic Theatre Day (2008)"
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== Introduction == | == Introduction == | ||
− | Led by Carolina Giametta Cordes, director of <ref>[http://www.growlondon.co.uk/ GROW website]</ref> and senior trainer at <ref>[http://www.bigfoot-theatre.co.uk/bigfoot/index.cfm Bigfoot Theatre Company website]</ref>, SLT's Organic Theatre day showed how games and character exercises can be used to great effect when devising theatre. | + | Led by Carolina Giametta Cordes, director of GROW <ref>[http://www.growlondon.co.uk/ GROW website]</ref> and senior trainer at Bigfoot <ref>[http://www.bigfoot-theatre.co.uk/bigfoot/index.cfm Bigfoot Theatre Company website]</ref>, SLT's Organic Theatre day showed how games and character exercises can be used to great effect when devising theatre. |
Originally conceived as a training day for the teachers of [[South London Youth Theatre|Saturday classes]] for children and teenagers, the course was opened up to adult members too. The games and devised pieces are shown below for reference. | Originally conceived as a training day for the teachers of [[South London Youth Theatre|Saturday classes]] for children and teenagers, the course was opened up to adult members too. The games and devised pieces are shown below for reference. |
Revision as of 21:34, 6 June 2008
Saturday 31st May 2008, Prompt Corner, 11am - 5pm
Contents
Introduction
Led by Carolina Giametta Cordes, director of GROW <ref>GROW website</ref> and senior trainer at Bigfoot <ref>Bigfoot Theatre Company website</ref>, SLT's Organic Theatre day showed how games and character exercises can be used to great effect when devising theatre.
Originally conceived as a training day for the teachers of Saturday classes for children and teenagers, the course was opened up to adult members too. The games and devised pieces are shown below for reference.
Games and Activities
The games shown below are roughly in chronological order.
Yes, Let's!
The whole group walks around the room in neutral position. The aim should be to walk in different directions simultaneously (i.e. not in a circle). The facilitator begins by shouting an activity, for example "Let's all ride a rollercoaster!"; the group responds with a shout of "Yes, Let's!" and proceeds to act out the activity described. Anyone in the group can then shout out a new activity ("Let's all be rock stars!" - "Yes, let's!") and the game continues. If any individual is uncomfortable with a particular activity suggested, it is up to him/her to shout out a new thing for everyone to perform.
The objective of this exercise (beyond being an icebreaker) is to encourage enthusiasm for performing whatever is asked and to break down self-consciousness in performance.
Kabish-Kabash-Kaboom
The group is divided into two teams who stand at opposite sides of the room. A "safe line" is drawn in front of each team, behind which no team member can be captured by the opposing side. The aim of the game is to capture members of the opposing team and to avoid capture by them during several rounds of play. Before each round, the teams collectively decide between them which of the following characters to play:
- GIANT (raise arms and shout "Fee-Fi-Fo-Fum!")
- WIZARD (extend right arm as if wielding magic wand and shout "Zap!")
- GNOME (go down onto haunches, squealing "Ninny-niiny-niiny!")
In a similar way to Scissors-Paper-Stone, each character can overpower one of the other two, but is in turn defeated by the other, thus:
- GIANT beats WIZARD
- WIZARD beats GNOME
- GNOME beats GIANT
At the facilitator's signal, the teams approach each other 3 steps at a time, reciting "Kabish-Kabash-Kaboom". When the teams meet,
In Grandma's Footsteps
The Name Game
Tableaux
Storytelling Arm-In-Arm
Funky Chicken
Laban Movement Exercises
Leading By...
Have You Heard About George?
Scene Machines
Devising theatre
Gallery
Pictures to go here...
Reminiscences and Anecdotes
See Also
References
<references/>